Tuesday, October 2, 2018

Math Activity: Trading Up to 1000 (Skip Counting, Splitting, Taking Jumps)

Trading Up to 1000



Math Strategy:
This game supports the development of skills required for skip counting, splitting, and taking jumps (see Lawson continuum). Also, it helps students to represent, compare, and order whole numbers to 1000.
Math Strand: Number Sense and Numeration


Overview: 
Start with two teams and alternate turns between teams. In this game, students start with a 2 digit number and build their amount in base ten blocks on their place value chart. Then they roll one die to see how many times they can skip count on by ones, tens, and thousands. They decide each time which value they will skip count by. The goal is to be the first team to create a cube (of 1000). This game can be played with only 2 players once students know the game.




This game will allow you to see if your students are still at the concrete stage of skip counting on. If they move away from building with the base ten blocks on the place value chart then you know they have grasped (or are beginning to grasp) how to count on without the use of a model to assist them. If they are relying on the base ten then you know more practice, with this game, would be beneficial to them.



How this supports student learning:
Being able to start counting at any number is important because it shows how well a student understands numerical order. Students will have practice skip counting concretely and numerically at the same time. Thus connecting the two representations. It also helps students to learn that you can use friendly numbers to skip count on from any number. This will prepare your students for situations when they are learning to use strategy taking jumps. See the example below taken from Lawson's What To Look For on page 86.



The game will increase students' familiarity with breaking numbers apart into their place value. This will prepare them for using the addition & subtraction strategy of splitting:



(What To Look For, pg 86)

This game can be changed to meet your students' needs by changing the trading up to a different amount (10 000 or 100). If increasing the amount to 10 000 give the students the additional option of skip counting on by 1000.


Where to next?
This activity can be found in the Guide to Effective Instruction in Mathematics, Number Sense and Numeration, on page 143. To allow students to apply the skills they have learned in this game, begin looking at addition and subtraction activities that support skip counting, splitting, and taking jumps in "What to Look For" by Alex Lawson.

Share your classroom experiences with Trading Up To 1000 with us on Instagram and Twitter at @LKelempro #EngageLK!



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